![]() So to solve that I created an "inside" biome. The problem that is trying to be solved is if a player builds a base in biome that has fog or fog like effects - like deserts when there is a sandstorm - they wouldn't want the fog on the inside of the building. While you're at it, biome-dependent ambient noises like birds chirping in the forests, frogs croaking in the swamps, cicadas and crickets at night, and find some appropriate cave noises.ĭynamic Surroundings 1.7.10-1.0.3.2 and 1.8.9-2.0.3.2 have been released! I'm all for this! That cave noise is annoying and obnoxious. With the name of 'dynamic surroundings', it sounds like you're wanting to change, or create, ambient sounds. You don't want to fall victim to feeping creaturitis (too many creeping features). Honestly, I don't know if you need to do anything more than what you have done. One of DW20's most constant complaints was how rain made it hard to record video. I would NEVER want to LP with vanilla rain ever again. This is one of those mods that is subtle yet significant. I've added it to my pack, Shneeke圜raft, on the ATLauncher, and it has gotten very positive response so far. You've completely changed that, and added in some atmosphere to the game. The noise was too monotonous, too loud, and too annoying. I originally found out about this mod from Iskandar, and I must say, I absolutely LOVE it!įrom the day it was created, rain was an annoying mechanic. Working on making the configuration easier for modpack authors. The player has a high degree of control and can customize their precipitation experience to suit their temperament. Keep in mind that this mod alters the player's visual and audible experience in Minecraft and does not alter the mechanics of biomes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |